
Game version 2.0 just like the original 2015 retail release. Includes a lovingly crafted, full color, 42 page instruction manual! Yacht Club Games is happy to announce a limited print of Shovel Knight on PlayStation®Vita! Display it proudly on your shelf or take this convenient cart with you and enjoy shovelry on the go! NOTE: Your order contains a preorder item and may not ship until Early October! Preorders require full payment in advance. Porting is really inexpensive, and you don’t have to do it all at once.” He added, “All of these games defied the belief there is a right platform or a wrong platform.

If you were to remove a single platform, these developers would be leaving a significant chunk of money behind.” “All of these games are generating significant amounts of net revenue from a whole bunch of different platforms. “Shovel Knight broke the impression that indies don’t sell so well on Nintendo, and Broken Age has a surprisingly huge following on Mac,” he said. Broken Age had 61 percent of revenue from the PC, 16 percent from mobile, 12 percent from the Mac, and 11 percent from the PlayStation 4 and PS Vita. Shovel Knight had 32 percent of its audience on Steam, 30 percent on 3DS, 20 percent on Wii U, 14 percent on Sony, and 4 percent on Xbox. Yacht Club Games also shared data for Shovel Knight and Double Fine Productions showed how it did with Broken Age. Even the small Android figure played a role in helping the Sword & Sworcery game spread far and wide, Vella said. Another Capy Games title, Super Time Force Ultra, had 44 percent of revenue come from Xbox, 37 per cent from Sony, and the rest from Steam.

Toronto-based Capy Games’ Sword & Sworcery got 50 percent of its revenues from iOS, 25 percent from Steam, 20 percent from other platforms, and 5 percent from Android. Really surprising to see that Wii U Shovel Knight sales trump combined PS4/PS3/PSVita sales.
